Loot Fiend
Loot Fiend is a board game about the tedious and ultimately meaningless exercise of collecting loot. Is it truly a victory being declared the loot fiend? Currently in testing.
How do I play it?
Those who choose to collect loot take action-limited turns to discover new map areas which contain loot to collect. As more of the map is discovered stores appear which allow players to sell their loot in exchange for more space in their backpack (for bigger loot).
While discovering new map areas and moving around the map players can block one another, guard loot, and collect loot. The goal is to have the most loot once the third store is discovered. The player with the most loot is declared the loot fiend.
What are the rules?
The following are the most recent versions of the rules:
- Loot Fiend base game rules (v4r3, November 2022) — heavily tested
- Tunnels expansion rules (v1r4, June 2022) — heavily tested
- Plans expansion rules (v1r1, October 2021) — lightly tested
- Timed Play rules (v1r1, February 2022) — lightly tested
- Loot or Fiend expansion rules (v1, October 2021) — untested
Why all the rulebooks?
This game is designed to be relatively simple as a base game. Complexity, variety, and different tactics are added through additional rules and game pieces.
How do I try or buy it?
This game is not currently for sale but a prototype is available for playtesting. Please email ac.semaghem@tcatnoc with a request to test.
Who has playtested it?
Thank-you to the following awesome people who have patiently tested prototypes:
- Adrian
- Allen
- Andrew
- Anton
- Ben
- Boris
- Brian
- Bruce
- Cassandra
- Chantal
- Chris
- Clara
- Dariyan
- Dave
- Doris
- Emalyn
- Emilia
- Geoff
- Hussain
- Jack
- Jo
- Jordan
- Juliette
- Keith
- Kennedy
- Lesia
- Marcel
- Mark
- Mehtab
- Mike
- Moss
- Natalie
- Nick
- Noe
- Queenie
- Reilly
- Shelby
- Stephanie
- Susan
- Veronica
- Victor
- Wally
- Yascha
- Zoe
Special thanks to the Vancouver Playtest group for putting up with me.